In the “best use of Hell” category, DOOM came along and reminded us just how fun the 90s were when we were blasting through creatively constructed corridors and tearing up demons. The weakest of the 3 was arguably Call of Duty: Infinite Warfare, though that’s only because of the high bar set by the other two - it’s multiplayer continued to refine itself, while the single player made some new additions such as space dogfights and choices for optional side missions. Battlefield 1 took things all the way back to the Great War, and while the multiplayer was as destructive as ever, it was the vignetted single player campaign that stole players hearts - not only did a decent job respecting the atrocities of the war, but it provided a meaningful and overall different take on the standard shooter campaign. The 3 big Fall shooters provided 3 very different experiences. Titanfall 2, arguably the best of the 3, brought it’s brilliant multiplayer across to PS4 while also providing the best campaign we’ve seen since Modern Warfare or even Half Life 2. Titanfall 2, Battlefield 1, COD IW, DOOM, Overwatch, Gears 4Īfter the last few years of the genre beginning to feel a little stale, development teams diverged in multiple directions to make 2016 one of the most varied and innovative we’ve seen in the last decade. The game continues it’s trajectory, and is the second last and possibly best chapter for the game as a whole. The game is just as out there as you’d expect - it will be quite some time before the depths of the game are mined 100%.įor those that have actually followed along with the game, Kentucky Route Zero’s 4th chapter was released after over 2 years of waiting. The Sigil ARG was possibly the greatest the gaming world yet, spanning 20+ other games, real life addresses and a box with a key. The catch, however, is that you need to purchase a whole different game just to access it - Glittermitten Grove. One day, this game will be actually spectacular.įrog Fractions 2 had become a running meme for the internet whenever something esoteric was discovered - yet finally, after 2 years of ARG’s, elaborate musings and crazy hunting from a dedicated fanbase, Frog Fractions 2 is finally a thing. After months of silence however, Hello Games has recently come out with the “Foundation Update” - adding a bunch of new stuff to the game while promising much more to come. The story around No Man’s Sky’s marketing will stand as a shining example of how not to speak to your audience - “don’t do a No Man’s Sky” is already becoming a cautionary tale among some development circles. While it might not have been the game everyone seemed to want, it was actually a game that was fantastic if enjoyed on it’s own merits, rather than focusing on what it wasn't. The saga has been ongoing for years, and will continue to go on for several more. They may not be 10/10 or they may have come entirely from left field, but boy did these games make a mark on 2016. No Man's Sky, Frog Fractions 2, Kentucky Route Zero Ep 4 Firewatch was talked about in gaming circles for the longest time prior to release, receiving the equivalent coverage as any regular AAA game. SUPERHOT blasted through with a wildly different take on the first person shooter by turning the idea into a puzzle game, while That Dragon, Cancer showed that games can be just as heartfelt and devastating as any film or TV show. The Witness and Inside provided 2 very different follow ups to previous projects Braid and Limbo respectively, both providing the gaming world with new takes on basic ideas while earning the highest of accolades from media outlets. On one hand the success of previous games have allowed for the rise if “Triple I” development, whereas on the other crowdfunding platforms such as Kickstarter have provided a flush of funds to teams with novel ideas. The Witness, Inside, Firewatch, SUPERHOT, That Dragon, Cancerįor the last few years, it’s often been the games made by small development teams (or even a single person) that have provided the novel and unique experiences of the year for gaming.
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